Michael Davidson
362 West Housatonic St. C-16
Pittsfield, MA 01201
Cell: (413) 342 – 7697
enfarious@gmail.com | mdavidson@spliced-infinities.net | LinkedIn
![](https://static.wixstatic.com/media/f6f014_356f7e69278f4e9093f40cc0f851d549.jpg/v1/fill/w_211,h_211,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/f6f014_356f7e69278f4e9093f40cc0f851d549.jpg)
Summary
Up and coming Game Designer interested in breaking into the video game industry, with a focus on RPG, adventure, and MMORPGs. Interested in learning even more while working with other professionals in the industry.
Work experience
Soldier On Pittsfield, MA | Chef | September 2010 to Current
Managing all aspects of the food service program: menu planning, ordering, cooking, hiring, etc.
Marriott International Springfield, MA | Bartender and Server | November 2008 to November 2009
Worked to ensure the best possible guest experience, from greeting to wishing farewell.
Roadhouse Grill Green Acres, FL | Server and Cook | March 2006 to March 2008
Worked to ensure the best possible guest experience, from greeting to wishing farewell.
Tia's Text Mex Saint Petersburg, FL | Bartender and Server | July 2004 to January 2006
Worked to ensure the best possible guest experience, from greeting to wishing farewell.
United States Navy | Fire Controlman (Electronics Technician) | August 2000 to April 2004
Maintained and repaired shipboard radar systems, weapon electronics and computer systems as well as various other shipboard duties including piloting the ship.
Skills
Unreal Engine 4
Unreal Blueprints
Unreal Engine 3
UnrealScript
C++
C#
HTML
CSS
PHP
Javascript
MySQL
2010 - present
2010 - present
Education
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2014 BACHELOR OF SCIENCE IN GAME DESIGN (GPA: 3.4) | FULL SAIL UNIVERSITY | WINTER PARK, FL
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2002 FIRE CONTROLMAN ‘A’ SCHOOL | UNITED STATES NAVY
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2001 BASIC ELECTRICITY AND ELECTRONICS ENGINEERING | UNITED STATES NAVY
Projects & Accomplishments
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The Floating Isles | Core Mechanics Developer | Sep. 2014 ~ Dec. 2014
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Designed and developed core player mechanics using UE4 blueprints.
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Designed and developed various actors and actor generators for use in game.
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Omnology Isle | Level Designer | Mar. 2014
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Terrain mapping using UE3’s terrain and foliage tools to create the island surface.
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Created a “tablet” device for use in game, using only kismet and material swapping.
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Created the Spliced Infinities domain, including:
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setup DNS w/ DynDNS
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Web services using Apache httpd w/ php support
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Email services using hMailServer
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ftp services using FileZilla FTP Server
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MySQL services
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Maintain the hardware and software running all of it
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Created the Spliced Infinities Eve Online corporation and begain building web-apps to support the corps’ objectives for example this mining loot parser: Mining Parser
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Managed the food service program at Soldier On for 2 years prior to starting the game design degree program at Full Sail University.